void tobidai6(sprite_status* actionwk);
void tobidai6_ridechk(sprite_status* actionwk);
void tobidai6_init(sprite_status* actionwk);
void tobidai6_move0(sprite_status* actionwk);
void tobidai6_move1(sprite_status* actionwk);
void tobidai6_move2(sprite_status* actionwk);
void tobidai6_speedset(sprite_status* actionwk);
int yuka_chk();
void yuka_ridechk(sprite_status* actionwk);
void chk(sprite_status* actionwk, sprite_status* pw);
void yuka_ride_on(sprite_status* actionwk, sprite_status* pw);
